Spider-Man Remastered Gets a Performance RT Mode With Latest Update Patch
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Marvel’s Spider-Man: Remastered has been a great spectacle for PS5 players. The 2018 PlayStation exclusive had earned the title of Game of the Year and is one of the best games in the line of Spider-Man video games. With the launch of the new-gen consoles, players were naturally waiting to see a remastered version of the game.
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Devs at Insomniac Games have been quite regular in releasing updates for the game. With the latest one, they have finally added a feature that fans have been asking for quite a while now. Insomniac Games’ community director, James Stevenson, wrote of this patch in his recent tweet.
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We just deployed the 1.002 update for Marvel’s Spider-Man Remastered which adds Performance RT mode.
— James Stevenson (@JamesStevenson) December 12, 2020
Devs have already added the performance ray-tracing mode to the latest game in the franchise, Spider-Man: Miles Morales.
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Insomniac Games adds Performance RT mode to Marvel’s Spider-Man remastered
The 1.002 update patch went live today in the game, and the news of the Performance RT mode has left players elated. But what exactly is this Performance RT mode?
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As you may know, in order to increase the performance of the game and to maintain high framerates, the consoles use dynamic resolution that renders textures in a lower res when needed. However, the Performance RT mode is one that runs the game with ray-traced graphics while maintaining a 60 fps framerate.
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With this, players can enjoy high-resolution gameplay with ray-tracing without having to comprise the frame rate. You don’t need us to tell you exactly how big this is. As expected, fans are losing their mind over it.
— Josue (@hosway__) December 12, 2020
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Looks like the devs will not rest until they have turned the line of Spider-Man games into the stuff of dreams for the community.