Respawn Entertainment incorporated a plethora of new content into Apex Legends with the launch of Season 6 in August. The patch update introduced new gameplay features such as crafting, a new Legend, and new cosmetics, among others. The developers also made significant changes to how armor works in the battle royale.
First, all armor available in the loot poot became Evo Armor, meaning players can evolve their armor by inflicting damage on opponents. Then, all overall armor health values received a reduction of 25 HP. However, the player base held contrasting opinions regarding these experimental changes, and it quickly became unpopular.
Respawn has now reverted the armor values to pre-season 6 values after analyzing the data and collecting player feedback. They are retaining the all Evo Armor change, however. The change will take place across all platforms with today’s patch, September 3. Design Director at Respawn Entertainment, Jason McCord, has reflected about the making and reverting the changes in a blog which also contains the official patch notes for the update.
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Jason explained how more and more players were achieving Red Armor (125 shields) and fighting at 225 total health, after the introduction of Evo Armor. It began swinging the balance of gunfights more than the developers had hoped for. By reducing the armor health values, they wanted to counteract the Red Armor availability.
The team playtested the armor health change for months and received positive feedback. However, the devs only represent a tiny portion of the Apex Legends community, and they are upholding the feedback from the millions of players. It’s the everyday players that make up the community and Respawn aims to prove once again with this patch update that they are listening to their player base.
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Besides the armor changes, the patch also fixes several general and audio bugs and issues with some Legends. Here are the full patch notes for the latest update.
General
Audio
Replicators
Gibraltar
Rampart
Crypto
Wraith
Loba