Cyberpunk 2077 Developer Responds to Criticism Laid Out in Report
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The problematic launch of Cyberpunk 2077 on Xbox One and PS4 saw many fans turning away from the title. CD Projekt RED (CDPR) has been trying to make amends ever since by promising to roll out crucial updates soon.
Bloomberg Journalist Jason Schreier recently posted a report of the many issues that riddled CDPR’s production process of the game. The journalist also criticized the gaming studio in his report which didn’t sit well with a developer.
Adam Badowski offered a response regarding Jason’s insider report. The developer addressed the criticisms mentioned in it with a Twitter post through his official handle.
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Cyberpunk 2077 developer has shared his thoughts on the matter
The journalist called the demo video of the gameplay fake, which didn’t resonate well with the developer. In his response, the developer offered a defense of his own, while also citing that many instances of the demo gameplay are identical inside the game.
He singled out a car chase scene to make his point and also stated that development does not work linearly and the game only begins to take shape a few months prior to launch.
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You can take a look at his response tweet below that the developer shared from his official account.
I’ve read your piece and tweets, thank you for the read. I have some thoughts. https://t.co/T3qACdrnwM pic.twitter.com/wuzy5lXoqQ
— Adam Badowski⚡️ (@AdamBadowski) January 16, 2021
CDPR is trying its best to redeem Cyberpunk
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Cyberpunk 2077 struggled to maintain positivity around the game after the release; moreover, things quickly turned worse with the horrible performance on the older generations of consoles. The studio has since been trying to right those wrongs by offering refunds and pledging to fix the game with patch updates.
CDPR’s co-founder Marcin Iwinski issued a video response apologizing for the performance lag. He addressed the gaming community and took full responsibility for the state of the game, especially on Ps4 and Xbox One.
CDPR chief also urged the community not to blame the hardworking members of the team but rather hold the management responsible. He also added that the final decision to release the game was taken by the leadership with good intentions.
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Marcin stated that the studio will push the release of free DLC in the favour of releasing hot fixes in January and February. The co-founder has also promised that the game will soon become viable on older-gen consoles after the updates roll out.