This year just keeps piling on bad news for Halo fans. The upcoming title in the franchise, Halo: Infinite, headlined the Xbox Games Showcase and had raised a substantial amount of hype around it since the announcement. However, the first look of the game gave rise to a wave of disappointment.
A fan even went on to tweet that the game looked worse than Halo: Reach in terms of graphics and visuals. As a result, the game that was supposed to be among the launch titles for the next-gen Xbox Series X/S consoles, was delayed because the devs at 343 Industries wanted to work on the game some more.
And now, the entire future of this title seems to be uncertain. According to a report by Bloomberg, 343 Industries has confirmed that the Studio Head of FPS Development, Chris Lee, has quit the company.
In his statement to Bloomberg, Lee said, “I have stepped back from Infinite and I am looking at future opportunities… I believe in the team and am confident they will deliver a great game and now is a good time for me to step away.”
Lee is not the first one to quit working at 343 during the development of Infinite. Tim Longo, who was the original Creative Director for the title, had handed in his resignation last year. The Lead Producer for the game, Mary Olson, followed him shortly after.
We do not know the reason why Lee did what he did. According to reports, Joseph Staten was brought on board to help with the campaign of the title, and Pierre Hintze joined in to help build the multiplayer for the game. It was around this time that 343 apparently sidelined Lee’s role in the development of Halo: Infinite.
There is no evidence to support that this is the reason why he quit. This is just speculation on our part as fans.
343 industries postponed the release of Halo: Infinite across all platforms to next year. Even after all this, let us hope that this still remains to be the case.