PlayStation 5: DualSense Features and Devs Feedback

Published 08/21/2020, 12:11 PM EDT

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Sony’s PlayStation 5 release date is still a mystery. However, the Japanese company is slowly revealing new bits about the next-gen console. Today, Sony announced the new DualSense controller.

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The new controller will be a massive upgrade over the existing DualShock controllers. PlayStation released a blog post that explained all the additional features in the DualSense controllers.

They also released a video highlighting the important features. The video cinematically explains what is to come.

The first global ad for PlayStation 5 portrays 3 major features.

Major features of the DualSense Controllers

First, the haptic feedback. DualSense controllers will feature haptic feedback that will allow players to sense components through the controllers. This feature has been best explained by Creative Director of Marvel’s Spiderman: Miles Morales, Brian Horton.

The haptic feedback precision allows us to do all sorts of new things. In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller.

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“What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”

Second, adaptive triggers. DualSense will feature adaptive triggers that function on the amount of tension applied to them. PlayStation claims gamers will feel the tension of a bowstring you’re pulling in-game.

Last, the console will have 3D sound. Tempest 3D AudioTech will provide this function where sound will alert the direction of an impending enemy.

Sony Release First Global Ad Spot For PS5

How does this change Playstation games?

Several game developers have commented on the new controllers. The news is that the games are being tweaked to suit the new controls.

Here is what Kazunori Yamauchi, President, Polyphony Digital has to say about the controller being used for Gran Turismo;

I think the most effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip.

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“Compared to the rumble force feedback we had in the past, the special character of the haptic feedback is that it has a bigger range of frequencies it can produce.

“What this means, is that sound design and tactile design can be handled in a continuous, integrated manner.”

Keith Lee of Counterplay Games puts it simply;

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As a player, I’m excited to finally FEEL which weapon I’m holding in my hands without looking at any UI. I can also sense where an enemy is spatially, even outside of my field of view.”

PlayStation will release further news in the coming weeks. Check this space for more.

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Written by:

Avhinandan Chakraborty

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Avhinandan Chakraborty is an eSports author at EssentiallySports since August 2020. He is currently pursuing his Master's degree in English Literature from Calcutta University, and has been professionally writing since 2020. Ever since he was a child, he has been extremely passionate about online gaming and eSports, having played titles like GTA Vice City, FIFA, and IGI, among many others.
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