Fans of EA’s critically acclaimed Skate franchise has not received a new series for just about a decade now. The last series, Skate 3, was released in May 2010 to largely positive reviews from fans and critics. However, for some mysterious reason, EA never followed up on the franchise. At first glance, one would think it is because the sport of skateboarding is a niche one. Perhaps they did not see the franchise as profitable enough to keep pursuing. However, their actions from a few months ago have compelled popular streamer, summit1g to call them out.
Recently in an interview on the podcast, The Nine Club, skateboarding legend Jason Dill revealed that EA had contacted him about 10 months ago. The publishers wished to bring Dill on board for a new project. Naturally, the retired skateboarder thought this was about Skate 4, the follow up on Skate 3. Alas, it was not so.
Turns out, EA wanted to discuss getting Dill on board for a mobile version of Skate 3. Not impressed with this, Dill wrote back to EA saying urging them to pursue Skate 4 rather than a mobile edition of Skate 3. However, when EA reiterated they were not considering Skate 4, Dill had enough.
“Well have a lot of luck on Need for Speed 29. I won’t be in your stupid mobile game,” he wrote in his email.
Summit1g Blasts EA
Having read about this series of events, Twitch streamer summit1g too called EA out for their poor decision-making.
Someone at EA needs help being a gamer. Comes down to what I always say, BAD DECISIONS. All the best coding and artwork in the world can’t save you if your brain can’t think. https://t.co/78vnwqsCyd
— summit1g (@summit1g) May 6, 2020
As summit1g rightfully says, coding and artwork, no matter how excellent, will not help EA in developing truly good games.
this is hardly the first time someone has called out EA for their bad decisions. As popular as they are, they’re just as hated and slated by the gaming community for their shameless pursue of profit at the cost of quality.
A full-fledged new entry in the Skate franchise would require a lot of investment and will probably return only a small margin of profit. That is likely the reason behind their reluctance.
On the other hand, a mobile version of Skate 3 could be developed with minimal investment, but also prove huge on profits through in-game sales.
I, for one, agree with summit1g here. In their pursuit of profit, EA often makes poor decisions that do nothing to endear them to the community. But then again, given how popular their games are, there is little chance they will rethink their process anytime soon.