Long-time fans were in for a nostalgic treat as two OGs, Shroud and Summit1g, recently returned to DayZ. Both streamers have thousands of hours of experience on the servers. However, their revisit to the game showed the community how much the game itself has changed since its inception.
Developed and published by Bohemia Interactive, DayZ is an open-world survival game set in a post-Soviet country. In a post-apocalyptic setting, a deadly virus has infected the country, sparking utter chaos. Survivors have adopted a hostile mentality and must fight for resources.
With no checkpoints or saves, the primary objective of the game is to do anything and everything to keep oneself alive. The game implements realistic survival mechanics like building, hunting, crafting, health, and resource management. Players have to traverse the vast map which flaunts a variety of landmarks and landscapes to gather necessary supplies.
From unpredictable weather and pitch-dark nights to aggressive zombies and dangerous wildlife, the hostile environment tests one’s survival capabilities. Although one could argue DayZ is past its prime, the game became an instant hit back in the day due to its realistic gameplay features and visuals. To this day, this open-world sandbox survival game remains a classic.
While Summit1g certainly knows his way around the hostile DayZ map, he didn’t seem too optimistic about the lush greenery in the game. DayZ does have some of the most extensive forest covers. In a recent tweet, Summit1g called for the game to remove a significant chunk of trees. 50% of overall trees and 80% of the Christmas trees.
Summit’s proposal is understandable as one can quickly lose their line-of-sight on opponents due to the thick plant cover. Shroud replied to the tweet, and according to him, the solution is more maps. “Namalsk by the end of the year (hopefully) and maybe a more dense urban map for 2021?” he wrote.
Summit1g however believes the tree count and a lack of diversity around it in Chernarus is a big obstacle. The point he is trying to make is that chances of killing opponents in the forests are low because of too much cover.
Some will agree with Summit’s reasoning. Others might feel the game is supposed to have dense forests with a risk of getting killed or a reward of getting a kill and surviving. After all, realism has always been a critical factor of DayZ as a survival simulation game.