Call of Duty Warzone: Design Director Talks About What Makes The Game A Hit
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Call of Duty Warzone brought something really new to the world of battle royale since its inception. The game is right now struggling with its own problems, sure. There is the issue of hackers and the weapon balance in its arsenal takes a backseat every now and then. But the gameplay is still fun and exciting. Devs keep rolling out new changes in WZ and keep the game as exciting as always. The 5th Season of Modern Warfare is set to release today. Expect major map changes, improved weapon rotations, playlist updates, and much more.
In an interview with Gamesradar, the design director of Infinity Ward, Geoff Smith talks about the idea and the thought process behind Call of Duty Warzone.
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Further reading: Call Of Duty Mobile: New Camos And Battle Pass Leaks
“Biggest focus was making sure we brought something new and innovative” – Geoff Smith on Call of Duty WZ
Warzone has set the bar high in terms of grandeur and the sheer scale of gameplay. One look at the map will tell you how ambitious this project is, complete with a thorough sense of realism in its combat. Thinking of all this, a major question that comes to mind is: how did the devs create such a world for a multiplayer?
As far as the rendition of the said world is concerned, Geoff says that Infinity Ward achieved this through block streaming. Block streaming allows the game to load things in high resolution for a specific portion of your FoV. The areas beyond your FoV stays optimized to help the game run smoothly. “We had to make sure we had just the right number of elements in each chunk [such as] buildings, models, etc. This is what allows the game to render the detailed terrain of WZ so smoothly.
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The game uses a ballistic system to provide as much realism as it can to its gunfight system. This means that the devs have physically simulated the bullets in-game, across distance and time.
“We needed the travel time of the bullet in the large maps but we also were very sensitive to keeping our snappy feeling firefights in close range. This balance took time, so we put it in early, to allow us time to tweak it well.”
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Furthermore, Geoff says that they had to make the weapons system so that it would bring a balance across gaming modes. “If you learn how to use an AK47 in single-player, it should behave the same in battle royale.”
Warzone will slowly become a part of other CoD games as well
We all know that Call of Duty WZ is basically a companion game, or rather, a spin-off to Modern Warfare. However, we have also seen and speculated about the supposed easter eggs of the upcoming CoD title, Black Ops Cold War. Geoff puts our minds at ease in this regard, saying that WZ will gradually be closely linked with the upcoming CoD titles. However, the game was meant as an independent one and designed to be so, as he adds.
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It will be nice to see Warzone gradually becoming closely linked with the Call of Duty ecosystem. The game has insane potential and we don’t doubt that. Although the game still has issues, we believe Infinity Ward will slowly take care of them all.
Source: Gamesradar