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Creative Assembly is one of the few Western developers under Sega that mainly focuses on real-time strategy titles such as Total War games. They recently blew everyone away with Alien Isolation, a mind-blowing horror game based on the ever-popular Alien franchise. So fans were enthusiastic when they announced their new IP, Hyenas.

A new class-based hero extraction shooter, Hyenas, was announced by Sega and Creative Assembly and was catching a lot of positive buzz. But this game got cancelled by Sega all of a sudden. And fans have already started suggesting a new home for that game.

Fans suggest Microsoft should take over Hyenas and develop it for Xbox

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Sega and Creative Assembly had first announced Hyenas back in June 2022 at an IGN summer gaming event. It was a first-person class-based hero extraction shooter in which players were shooting each other in zero gravity! This game naturally caught the attention of the industry and fans. The game’s visuals, fast-paced gameplay, and weapons showcase everything that screams originality.

Creative Assembly even took the game to Gamescom. They even got a very good response from everyone who tried this game out. But in a very dramatic turn of events, Sega canclled the game. They revealed this in the recent financial report of the company, in which they stated the reason was “lower profitability in the European region.” But fans are not moved; they started suggesting Microsoft take over the project.

Layoffs followed this cancellation at Creative Assembly, which they announced on X. Some fans suggested that Microsoft should save the studio as well as the game with it. They even suggested that, if not Hyenas Creative Assembly can work on Halo Wars 3.

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Microsoft and Sega are on very good terms right now, given the fact that a bunch of Yakuza games and Persona games are coming to Xbox Game Pass Day 1. Let’s see if they listen to their fans or not.

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This has happened before

When fans suggest Microsoft should take over Creative Assembly, some might shrug it off as a response from some childish gamers. But in some small extent, things like these do take place in the industry.

The biggest example of this is Bayonetta 2. When director Hideki Kamiya decided to create a sequel to Bayonetta, Sega was not very willing to fund it. Nintendo stepped in, funded the game, and co-published it with Sega.

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A similar thing happened with Bayonetta 3 too. This goes to show that even if a publisher might not sell a studio, they can co-fund a game with another publisher. It’s a very pleasant coincidence that this example is of Sega too.

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