Alan Wake 2 Will Be a “Narrative-Driven Game” Unreeling a Psychological Horror Story

Published 06/25/2023, 12:00 PM EDT

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The psychological horror genre has a classic range of fan following in the gaming community. It is one of the genres that highly relies on narrative and storytelling. Alan Wake 2 appears to have been centered entirely on its story, much like a lot of media that high-budget games frequently seek to embody.

The makers of the Alan Wake series made the most interesting decision of switching the mainstream genre of the title in the second part. Although the news created excitement, there was an understandable sense of concern for the fans.

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In a recent candid interview with the creative director Sam Lake and game director Kyle Rowley, fans got a little sneak peek into the ongoing developments. The developers of Remedy Entertainment had their specific reasons to make the switch genre. Alan Wake failed to form a firm connection with the players according to the makers. Also, the horror tone suited well with the story of part two according to the creators. 

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The makers of Alan Wake briefed about the thought process that went into the game’s development. They made bold choices right from the start, including introducing a new character. Lake mentioned that he wanted the character to act as a channel of communication for the new audiences of the franchise.

The decision was taken to cut off the time that an interested enthusiast might require to revise the previous narrative. A new character set up with some recognizable faces would just be increasing the spectrum of the audience it will cater to. This will also help the existing fan base to have a fresh perspective on the franchise.

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The interview hinted at the fact that the creators mostly focused on making the story a priority. With Alan Wake 2, they wanted to explore the world of modern horror. They were receptive to the critical criticism part one received and believed that the horror tonality might resonate exceedingly well with the audience.

Talking about the same Rowley added, ”It’s a narrative-driven game as well. We like to tell stories, Alan Wake 1 was very narrative-driven, and making the game slower paced, which survival horror generally is, with more exploration and more puzzle-solving that allow us the to tell the story as well.”

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The early glimpses of Alan Wake 2 have received a decent response. The teaser successfully projects the emotions it wants to deliver. There is a spooky mysterious vibe as the teaser moves along. Let us see how the game unfolds further before it releases in October.

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Written by:

Vaibhav Tomar

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