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Skill-based match making in multiplayer games is one of the biggest debates in the gaming community right now. Games like Fortnite, Call of Duty, and Apex Legends use SBMM to determine who plays against who. This implies that players with higher skill sets will always play against equally skilled players, and similarly, newbie players will match against new players. The system ensures fair play, but according to some, it makes the games “over-competitive” and steals the fun.

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Courage criticizes SBMM in Call of Duty multiplayer

Jack “CouRage” Dunlop is a famous content creator for Esports organization 100 Thieves and he is widely known for streaming and hosting Fortnite. CouRage recently quit Fortnite and blamed SBMM for “completely destroying” his love for the game. However,? Courage’s criticism of SBMM is not just limited to Fortnite. The YouTuber recently tweeted about SBMM in Call of Duty multiplayer:

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Apparently, Jack feels that Call of Duty multiplayer is not a fun game anymore. Players have to sweat 100% of the time and there is no ability to use fun weapons. In response to that, a lot of Call of Duty players disagreed with CouRage because he just wants to “pub-stomp” people.

However, CouRage also has some legitimate reasons to dislike SBMM. He wants to try different weapons other than the M4/Uzi. CouRage wants to play with his less skilled friends without them having a terrible time.

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CouRage’s opinion seems fair, but the community expects him to understand that a huge portion of Call of Duty players is not as skilled as him. Matching with high-skill players can ruin their time on the games, and devs need to take care of that too. These contrasting opinions have taken the form of a heated debate on his tweet, and everyone is breaking their silence on the matter.

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Devs have to choose between casuals and professionals/content creators

A big part of any game’s users are casual. Casual players play games for fun and that too, for just 2-3 hours a day. On the other side, professionals and streamers play games for over 8 hours a day and are fantastic at them. For a casual player, skill based match making is a promising feature that prevents them from matching against high-skilled players. However, for a? content creator, every game is a tough time because the competition is ferocious.

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As a result, content creators cannot stream and play these games for content. Casually tricking players and trying new weapons as a challenge are the most popular content ideas in the gaming community, and SBMM doesn’t let content creators do this.

Developers should work on establishing a middle ground between the two factions because both casuals and content creators are very important for any game. Maximum players of a game are casual, and they directly affect a game’s growth and revenue. But casuals get their motivation to play a game only from the content creators. A balanced relationship between the content creators and casuals can help Call of Duty in maintaining its success.

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Aakrit Sharma

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Aakrit Sharma is a UFC author at EssentiallySports. Aakrit brings five years of experience with over 3,500 published articles to his desk at ES. This gaming nerd turned Sopranos fan got hooked on MMA after watching UFC 229. No, it was not the Conor-Khabib feud, but the Tony Ferguson-Anthony Pettis fight that found the fan in him. In his spare time, Aakrit laces up his gloves and spars or test his skills on the mat. When he's not hunched over his desk crafting his next story, you can find him bobbing his head to The Beatles, Martin Garrix and everything in between.

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