Curious About Aftermarket Parts in Call of Duty: Modern Warfare III? Here’s How the Feature Will Work
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Weapons always play a crucial part in every Call of Duty game. This year’s upcoming installment will be no different in offering tons of new and captivating options for the players to have an enjoyable first-person shooting experience. However, they will also witness a unique feature this time, with the introduction of Aftermarket Parts in Modern Warfare III.
The term itself sounds quite attractive and catchy. Well, it will basically allow an unimaginable customization for weapons in the game. Eventually, players will be able to make various transformations out of a single weapon itself. But how?
Aftermarket Parts in Call of Duty: MWIII and how it will work under the Gunsmith
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Keeping in mind the questions players may have regarding this feature, Sledgehammers Studio has recently shared vital details on the addition of Aftermarket Parts. It will allow an improved weapon functionality while representing Gunsmith’s biggest change to the weapons players are already familiar with.
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“Think of them as remixes for the guns,” explains systems designer Nick Carraro in a recent blog. “It’s a way for players to come back to a weapon that they may have already mastered or played out and it’s going to give them an entirely new dimension to interact with the gun in a way that regular attachments can’t.”
There will be a Conversion Kit that players can unlock after reaching the maximum level for a weapon in Call of Duty: Modern Warfare III. After having access to the kit, it can be utilized to give a brand new look to a gun or pistol. In short, players will get an entirely new weapon by using the Conversion Kit. “They’re nearly a new gun. [Aftermarket Parts] are powerful, meaningful changes to these weapons”, says design director Zach Hodson.
For example, the Conversion Kit for the Renetti handgun will transform it into a full-auto Handgun similar to an SMG. As a result, players will receive an increased bullet velocity, range, and rate of fire. However, some mobility and recoil control will be lost in this process. But this example gives an idea of how Aftermarket Parts’ induction will work inside MWIII’s Gunsmith.
Expected content for Modern Warfare III upon release
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As the wait for MWIII is getting narrower each day, fans are becoming curious to jump into its FPS experience. Activision has already confirmed that the game will receive 16 remastered maps at launch. All of them will be available in the Multiplayer modes. To name a few, there will be Afghan, Derail, Karachi, Quarry, Wasteland, Rust, Rundown, and Scrapyard among others.
There’s a Zombies mode coming as well. It will feature an open-world setting inside a map while following the PvE format. Players will go against hordes of the undead while finishing the given missions. Eventually, they will need to loot items and extract them successfully.
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In terms of Campaign, MWIII’s story will see the return of an iconic series villain Vladimir Makarov. He will be an ultimate threat to the members of Task Force 141 this time. Coming back to the introduction of Aftermarket Parts, the feature is expected to be discussed in more detail during this week’s COD Next event.
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Edited by:
Ananya Giri