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Better FPS results in better gameplay. Ask any gamer and they will agree with this fact. This has led many players to use up to 120 FPS or even 144 FPS gaming screens. Although better frame rates produce more liquid gameplay, a God of War Animator has stated 30 FPS is an optimal one too.

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This matter started when recently, YouTuber Colt Eastwood shared a Tweet comparing 60 FPS and 30 FPS gameplay. He compared the difference in the animation of both frame rates and urged developers to adopt the former. In response, a God of War animator has some insights from the development side and sheds light on the matter.

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God of War animator clears the doubts regarding different frame rates

Eastwood mentioned, “At 30fps, your eyes and brain are getting half of the visual information every 33ms, compared to 60fps.” This, according to him, leads to half of the animations, half of the presentation in motion & half of the fluid response. Although Eastwood was not wrong in his approach, the animations produced at 60 FPS take a lot of time to render. This becomes a time-consuming task for developers, further increasing the time and money spent on projects.

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Robert Morrison pointed out the fact to him. Morrison has titles like The Last of Us, Injustice 2, and God of War (2018) under his belt. The God of War frame rate setting to a higher one, like the, the game engine takes care of the extra frame rates.

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The engine starts interpolation between two individual frames and makes up a smoother transition between those two frames. The animator further shared, “In regards to animation, the important distinction is when an engine interpolates it’s adding frames but it’s not adding detail, it’s not adding quality.”

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Problems with interpolation between frames

When done on a large scale, this gives the illusion of smooth, fluid graphics. But this interpolation can also result in glitches in animation or a change in the timing/spacing of animation.

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However, in special instances, Morrison shared developers render the animation in 60 FPS too. This, however, is a very rare occurrence. The 60 FPS animation is usually done for promotional trailers rather than the actual game.

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What are your thoughts on the insights shared by the God of War animator? What do you think is an optimal frame rate setting? Let us know in the comment section below.

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Written by

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Ajitesh Rawat

1,222 Articles

Ajitesh Rawat is a WNBA and College Basketball Writer at EssentiallySports, where he leads the outlet’s Strategy Desk. With a research-driven approach and a reader-first mindset shaped during his stint as a Content Analyst, he covers the mechanics of the game with depth and precision. From injury reports and roster depth charts to player trades and transfer portal moves, Ajitesh brings clarity to the decisions that shape outcomes. Known for highlighting under-covered talent across the women’s game, his reporting has also earned him a spot in ES’ Journalistic Excellence Program. Beyond basketball, Ajitesh’s versatility has seen him spearhead LPGA and LIV Golf coverage while contributing to esports and FPS gaming guides, a reflection of his background as both a game developer and digital strategist. That unique blend of technical expertise and editorial instinct allows him to navigate fast-moving sports landscapes while connecting fans to the tactical and cultural undercurrents driving the games they love.

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Jito Tenson

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