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GTA IV was one of the hit games of its time as it introduced a new era of gaming for fans. It bagged multiple awards in 2008, crowning itself as the best game action game of the year. The game was a perfect masterpiece, luring millions of fans from different parts of the world to try it out. 

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Despite the game being the best of its time, Rockstar implemented different ways to drive forward, as they wanted to be one step ahead of their rivals. For this, they introduced a massive calling service before the launch of GTA IV, allowing fans to vent their feelings about what they thought was wrong in the United States. It was a unique business idea back in time, as no company had its eyes on it. Rockstar benefitted from this at a peak level, as fans learned true opinions/feelings about others in public. 

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Did Rockstar Games go too big with GTA IV? 

The 2000s were a tough time for video game companies as they were in their transitional face. While some had already established themselves firmly in the markets, the others struggled to make their name. A prime example in the established category was Rockstar Games, the masterminds behind the Grand Theft Auto series. They dropped some massive titles such as GTA: Vice City, Liberty, San Andreas, and more, luring millions of fans towards them. 

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However, Rockstar felt that something was missing from their success journey. As a result, the franchise announced a calling service for all their fans, allowing them to vent their feelings live. Rockstar set the primary topic to be feeling about everything wrong in America, as they wanted to understand their fans’ true feelings.

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Later, they played the most iconic and apt audios in GTA IV, which came out a year later in 2008.

The comedians were on a roll!

Interestingly, all audios were played on Grand Theft Auto’s iconic radio station, the WKTT. To talk about WKTT, Rockstar introduced the radio to drop the truth bombs. With the title, “We Know The Truth,” the radio featured some big names in the industry after its release. Celebrities like Jason Sudeikis, Ricky Gervais, Patrice O’Neal, and Fez Whatley voiced for the station in GTA IV.

UberFacts revealed this information in their recent Twitter post, calling out the OG GTA lovers. They wanted to keep fans updated regarding Rockstar’s business take in the 2000s with this amazing in-game idea.

WATCH THIS STORY: Ranking the Fastest Cars in GTA Online

What are your thoughts about this? Did you ever try reaching out to the Rockstar Games radio? If yes, feel free to reminisce about your heartfelt moments in the comments section.

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Atharv Phadke

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Atharv Phadke is a Senior Olympics Journalist and Content Head for the division at EssentiallySports, known for his in-depth interviews and sweeping features that capture the soul of sport. A former international swimmer boasting over 300 medals, Atharv draws on his competitive roots to fuse journalistic precision with an athlete’s empathy and insight. With a master’s degree in journalism and over five years of on-ground experience, he leads the ES Olympics division with a balance of Newsroom vision and competitive drive. He was at the helm of EssentiallySports’ dynamic Paris 2024 Olympics coverage, curating stories in collaboration with the on-ground team. His research helped in capturing both the thrill of victory and the humanity at the heart of competition. Throughout his career, Atharv has engaged in exclusive conversations with sporting icons such as Anita Alvarez, Joe Choong, Griffin Colapinto, Ezra Frech, Jim “The Shark” Dreyer, and Amouranth, providing audiences with rare, intimate glimpses into their worlds. His standout coverage includes a deeply personal conversation with Noah Lyles, where the world champion opened up about his bond with his mother and the emotions behind his journey. Atharv also led EssentiallySports' Paralympics coverage, and has been at the helm of Essentially Athletics, our dedicated track and field newsletter with a mission to change traditional storytelling and celebrate the sport.

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Vibhanshu Kumar

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