“This New ELO System Is Just Not It” – CS:GO Fans Are Disappointed With the Latest System in the Game

Published 09/16/2023, 5:27 PM EDT

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CS:GO has been known to be the top FPS game in the industry for decades. With the pro scene still booming, millions of players still play the game on a monthly basis. Since the game’s inception back in 2000, players have enjoyed the clean FPS gameplay without too many mechanical changes to the game. Over time, developers have improved graphics and gameplay, but they have kept the game’s objective the same for the past 23 years. While most things haven’t changed, the same cannot be said about the ranking system.

Although there isn’t much that changes in the game besides a few map spots, weapon balancing, and graphics. The competitive scene is a different story altogether. CS:GO comes with a ranked mode where players can climb the ladder to be among the very best in the world. While the developers have drastically changed how they calculate ranks, some players are not pleased with the current state of the game. With more players queuing up for ranks every day, one frustrated player took to Reddit regarding his concerns.

Fans express their disappointment in the CS:GO rank system

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One CS:GO rank player shared his opinion on the new rank calculation system in the game. The gamer took to Reddit with their frustration with the recently updated ELO system used in the game. The new system seems to be negatively impacting the player’s gaming experience.

The player stated that after losing three games, they began to lose a substantial amount of ELO in each match. This has made it challenging for them to regain their rating. They expressed their belief that losing 500 ELO for a single loss is unfair.

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This new ELO system is just not it
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They mentioned their drop in ELO, going from 15,500 to 12,500 in only five games. This underscores how a losing streak can have a severe impact. Winning six games in a row helps the player regain some lost ELO. However, they emphasize that subsequent losses negate these gains.

The player complained about the quality of their teammates. They often feel like they are at a significant disadvantage in team-based matches. In an edit, they emphasize that the post is not solely about complaining about teammates. Instead, it primarily addresses the perceived harshness of the ELO system, where losing is significantly more punishing than in other ranking systems.

Community’s point on different ranking systems

While some noticed the ELO system to have a problem, others went on to discuss a few third-party ranking systems like Faceit.

 

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One player stated how they believe that Valve does work on the ranking system in the background to make minor updates and changes. According to their observation Valve balances out the ELO to keep players around 10k ranking points area.

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Other players added their thoughts to support the observations made above.

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“I wouldn’t sweat it, they’ll tinker with it.” says one player, affirming the community in their faith in Valve’s Ranking balancing system.

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Among the players, there was one who felt disheartened with the new system. They even went on to say that although the system is in beta, the grind makes the player not want to play the game anymore.

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Such mixed comments from the community are what players hope Valve considers while coming up with the next patch. While new systems are being implemented, it is always important to consider the community’s perspective as they are the ones playing the game. With the way Valve has always operated, there is a strong possibility that the game will make a favorable shift towards the betterment of the game.  Giving players an experience that will continue to bring hours of action-packed gameplay.

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Written by:

Viren Mirpuri

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One take at a time

Viren is an Esports Writer at EssentiallySports. With a Mass Media degree in one hand and a gaming controller in another, he is set to document every milestone in the gaming industry. As an Esports journalist, he has covered over 500 articles about what is fresh in the scene.
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Edited by:

Arijit Saha