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Ghost of Tsushima is one of the best games that we’ve seen in 2020 so far and there are many reasons for it. It is a quintessential action-adventure game with engaging combat, a unique storyline, and an enormous map to explore. But there are several games that already offer all these things. So what makes Ghost of Tsushima everyone’s first choice? Well, it has brilliant visual designs, so much so, that the beauty of Ghost of Tsushima is the most compelling aspect of it.

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In a recent PlayStation Blog post, Ian Jun Wei Chiew talked about the concept art process in their game.

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The concept art process for the protagonist of Ghost of Tsushima

Set in 1274, Ghost of Tsushima is the story of a Japanese Samurai during the Mongol invasion of the country. The developers could complete the appearances of their characters only after thorough research of the Kamakura Era, Japanese culture, old Samurai films, and the Invasion of Tsushima.

ALSO READA Ghost of Tsushima Sequel Might Be on the Cards for Developer Sucker Punch

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The protagonist of the story, Jin, has a multi-colored personality, and the developers had to plan his look accordingly. They had to incorporate his transition from the honorable Samurai to the new dishonored Samurai. And for that, they included detailed patterns and conventional armor plates.

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Being an open-world game, it was very important that the protagonist connected to the surroundings at all times. Wind is a constant component of the atmosphere, and there are specific outfits that respond to the wind with the help of capes and tassels.

The developers designed every outfit with the clear intention of enhancing the realism of the game. Without a doubt, they’ve been successful in doing so.

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“In the early drawing boards for Jin, we knew that we needed someone that can fulfill the fantasy of hiding in the shadows. But still having a look that feels like it was inspired by some of his samurai armor and aesthetic.”

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“Realistic is not the word we like using here,”- developers on the game’s environment

Owing to its setting, it was the primary responsibility of the developers to make the game feel ancient and equally expressive at the same time. Only after brainstorming for several hours did the team finalize the game’s maps, environment, and color setting.

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Moreover, there is limited information on the Kamakura era. As a result, the developers had to step up their research in order to maintain the authenticity of their game.

“‘Realistic’ is not a word we like using here. Our goal was to make sure the game had a sense of style, even though we were making a historical epic.”

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ALSO READHow the Music Plays a Vital Role in PS5 Exclusive Demon’s Souls

Making a game as beautiful as Ghost of Tsushima is not an effortless task by any means. The creative team at Sucker Punch Studios has set a new benchmark in visual designs for the gaming industry. Also, the PlayStation users should feel lucky that they’re able to enjoy the game exclusively. Fans look forward to continuing their Ghost of Tsushima journey on the next-gen PS5.

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Aakrit Sharma

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Aakrit Sharma is a UFC author at EssentiallySports. Aakrit brings five years of experience with over 3,500 published articles to his desk at ES. This gaming nerd turned Sopranos fan got hooked on MMA after watching UFC 229. No, it was not the Conor-Khabib feud, but the Tony Ferguson-Anthony Pettis fight that found the fan in him. In his spare time, Aakrit laces up his gloves and spars or test his skills on the mat. When he's not hunched over his desk crafting his next story, you can find him bobbing his head to The Beatles, Martin Garrix and everything in between.

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