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Resident Evil 4 Remake might have a massive secret, and you need to dive deep to explore it. 

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Back in 2005, Capcom dropped one of the biggest horror games of its time, Resident Evil 4. The title was way ahead of its time, featuring the perfect jump scares, gore, horror, storyline, and more. And in no time, it ranked on the best-selling list on the GameCube. But years passed, and the game found its way to the archives as Capcom moved on to different titles. 

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Now, almost two decades later, the franchise decided to revive the classic, dropping the remake for Resident Evil 4. And just as thought, fans ranked this game on the best-selling list while spending countless hours. But strangely, the game had a massive secret that traced back to one of its canceled beta, Resident Evil 3.5, which was showcased in 2003’s E3.

Does Resident Evil 4 Remake have some resemblance to its past games?   

Before releasing Resident Evil 4, Capcom had developed 3.5, which was supposed to release a year later. In fact, they even showcased little gameplay during E3 2003, without disclosing the actual name. But well, things didn’t go according to plan, and they had to scrap the game for necessary reasons. And fans didn’t bother much either as they received a fresh title that struck them by heart. 

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However, that did not mean some avid fans forgot, as they found its resemblance in the recently released game. According to Redditor mrbubbamac, ” The only one that I caught was the mounted deer head falling off the wall (I believe it is when you play as Ashley), which was one of the “jump scares” in the version of RE4 where Leon’s surroundings take on a blue hue.” 

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Furthermore, he added, “They definitely play up Leon’s impending infection as well in a way that is more similar to the early versions, with him having slight bits of hallucinations near the end, and even having the red Goat Headed cultist influence Leon’s parasite and stunning him.” A video also surfaced on Reddit regarding the same, as fans were intrigued to know this secret. After all, you don’t see such minute findings in video games on a day-to-day basis. 

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Have you noticed this yet? Or are there some more references that you have found that trace back to the game’s iconic history? Let us know in the comments section. 

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Atharv Phadke

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Atharv Phadke is a Senior Olympics Journalist and Content Head for the division at EssentiallySports, known for his in-depth interviews and sweeping features that capture the soul of sport. A former international swimmer boasting over 300 medals, Atharv draws on his competitive roots to fuse journalistic precision with an athlete’s empathy and insight. With a master’s degree in journalism and over five years of on-ground experience, he leads the ES Olympics division with a balance of Newsroom vision and competitive drive. He was at the helm of EssentiallySports’ dynamic Paris 2024 Olympics coverage, curating stories in collaboration with the on-ground team. His research helped in capturing both the thrill of victory and the humanity at the heart of competition. Throughout his career, Atharv has engaged in exclusive conversations with sporting icons such as Anita Alvarez, Joe Choong, Griffin Colapinto, Ezra Frech, Jim “The Shark” Dreyer, and Amouranth, providing audiences with rare, intimate glimpses into their worlds. His standout coverage includes a deeply personal conversation with Noah Lyles, where the world champion opened up about his bond with his mother and the emotions behind his journey. Atharv also led EssentiallySports' Paralympics coverage, and has been at the helm of Essentially Athletics, our dedicated track and field newsletter with a mission to change traditional storytelling and celebrate the sport.

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Jito Tenson

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