ROBLOX Crosses Major Financial Milestone with Mobile Revenue

Published 03/11/2021, 2:15 AM EST


ROBLOX has perhaps been the most unique and creative online gaming platform for a long time now. The platform boasts a catalog that contains over 40 million titles. The most interesting thing about this catalog is that most of the games available on the platform have been created by the user base. This is one of the factors that account for the huge popularity of the game.

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The platform allows aspiring video game developers to try their hand at the craft, or even act as a platform for giving their ideas a trial run. Many users have recreated classic video game titles on this platform, for instance, Half-Blox 2- the Roblox variant of the classic sci-fi title Half-Life 2.

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Further reading: GTA 6: Take-Two Denies Involvement in Announcement Process, Leaves it to Rockstar Games

And now, the company is happy to announce that the platform has crossed yet another major financial milestone.

This gaming and game development platform has crossed $2.5 billion in revenue globally. And that is just from what players spent on the mobile version of the game. Furthermore, the company stated that out of the said revenue; it earned $1.2 billion in the last year alone.

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ROBLOX revenues show that players have spent $500 million on the game in the last five months

Many of you might know that the stocks of ROBLOX Corp. have gone public with a direct listing on Wednesday. Apparently, the stocks cost higher than that of both EA Games as well as Take-Two Interactive. The company announced some very good news right before the stocks went public.

The platform had also crossed a major milestone back in October last year, when ROBLOX had generated over $2 billion in mobile revenue globally. This was a monumental achievement, since the title is available for free across all platforms. However, the platform does have several opportunities for in-game expenditures. This means that the player base had spent over $2 billion dollars for in-game purchases on the platform.

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This major financial success brings good news for the creators on the platform as well. Last year, the company had stated that it wants to make the game development more and more profitable for the developers on the platform. ROBLOX has always looked out for its community, and we sure hope that it will fulfill what it has promised.

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Samyarup Chowdhury

682 articles

Samyarup Chowdhury is an eSports author at EssentiallySports since June 2020. An avid gamer since his childhood, Samyarup has played many titles such as GTA Vice City, IGI, and FIFA, among others. Currently, he is a rather defensive fan of Valorant and the Assassin's Creed franchise.

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