Valorant Beta Release Creates Issues for League Of Legends

Published 04/09/2020, 6:25 AM EDT

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Valorant closed-beta release compared to both as a monumental success and a mild error in beta testing. Getting 1.6million viewers in one night might sound incredibly exhilarating, but, Riot Games did not expect this amount of traffic. As a result, they shut down the servers with the prompt response. The tweet said: ” incredible but humbling as we scale our servers.”

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So How Did It Affect The Other Games?

Riot Games seem to have forgotten about League of Legends loyalists. League of Legends streamers received clear instructions not to stream Valorant. A brilliant marketing strategy for Riot Games with more than a quarter-million waiting patiently for a drop key. Only a particular number of content creators and streamers could access the beta version. While it was great for business, it also created unintended disruption.

As a result of Riot Games rescaling their servers, LOL is bearing the brunt. The servers are giving off technical glitches which are not allowing the players to log in or start a multiplayer round. However, these issues did not pop right out. They were persisting from a couple of days. Now the situation seems to be more complicated than ever. 

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How is Valorant Impacting League Of Legends?

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There are two ways to go about this. Firstly, LOL streamers were directed not to stream Valorant. So even if they wanted to play the game, they could not. Nevertheless, Riot Games were cornered to ban Nadeshot from the closed beta release. Valorant surpassed Fortnite with its viewership attracting 1.7million viewers.

The problems with LOL servers persisted from quite early on due to extensive internet traffic. Players did not get any explicit warning about the servers shutting down. Riot Games also cancelled ranked queuing for LOL right before Valorant closed-beta went on air. 

What Is The Solution For These Technical Issues?

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For a gaming conglomerate like Riot Games, an absolute lack of planning exposed their fault. League of Legends is, without a doubt the flagship game for Riot Games, running over ten years. No special provisions measured for the 13 worldwide servers linked to LOL. The concurrent backlash by the gaming community is quite understandable. 

Officially a statement released on Twitter to address this situation. The Tweet said: “There are some Riot-wide server/login issues impacting all games. We’re working on a fix now.” How will Riot Games deal with the immense traffic within this short period? We can only expect them to try, but the fact remains the problems go beyond Valorant.

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Written by:

Dipanjan Dey

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