After Roaring Criticism on The Last of Us PC Port, Naughty Dog’s Recent Patch Turns Down the Heat

Published 04/16/2023, 3:00 PM EDT

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Naughty Dog released the PC version of The Last of Us Part I on March 2023. Although fans were excited about the launch, this PC version turned out to be Naughty Dog’s nightmare. The players were utterly disappointed with The Last of Us PC version and bombarded the game with negative reviews.

Ever since, Naughty Dog has been trying to fix these issues with patches for PC. And they have now released a chunky 8.6 GB patch to fix the issues of the PC remake.

Notable upgrades in the new The Last of Us PC patch

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A major upgrade came in the audio compatibility options of the remake. It features two new modes called Audio Output and Latency. The first, Audio Output, allows users to choose which sounds to play. This option is intended to increase audio clarity in The Last of Us Part I for people who experience muffled or extremely quiet talks and noises.

Latency is the name of the second new audio option. It allows players to adjust the delay between audio requests and audio playback. This helps players that run low-end CPUs.

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Read More: “Engage this” – The Last of Us Fans Call For A New Perspective of VR-Version as First-Person Mod Goes Viral

Players also received updates for AMD and Nvidia graphics cards. Nvidia 3070 is still not able to render hair in the remake. While earlier in the patch notes, the page showed it as fixed. Now it has struck it out, stating it has not fixed it yet.

List of upgrades that the latest patch brings

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  • Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
  • Updated the ‘Building Shaders%’ user interface (UI) so progress is tracked more evenly
  • Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
  • Fixed a crash that may occur when opening a collectible in the backpack UI and then attempting to restart or quit the game
  • Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
  • Fixed an issue where texture quality in-game appears lower than the targeted quality setting
  • Fixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
  • Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quick turn while holding said, enemy
  • Fixed an issue where toggling the player character’s flashlight may cause the environment to visibly shift momentarily
  • Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
  • Fixed an issue where lighting and fog may appear in lower resolution on Ultra settings
  • Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
  • Fixed an issue where water reflections may appear corrupted or pixelated
  • Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
  • Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
  • Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
  • Fixed an issue where, if playing at a higher FPS, player animations may not play correctly

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This patch may be able to tone down the disappointed fans of The Last of Us. What are your thoughts on the new patch in the PC version? Let us know in the comment section below.

Watch this Story: Top 10 changes in the Last of Us Remake

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Written by:

Ajitesh Rawat

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Ajitesh Rawat is an up-and-coming eSports writer at EssentiallySports. An avid gamer himself, Ajitesh grew up just like the majority of the gamers out there by simply falling in love with Need for Speed and Grand Theft Auto. He likes to dive into these vast imaginative worlds and experience the fun himself.
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Edited by:

Jito Tenson