Home
Home
feature-image
feature-image

The massive takeover of Activision Blizzard by Microsoft truly shook the gaming industry to its core. No one anticipated such a giant huge development in early 2021. The studio is still dealing with the lingering effects of all the legal hurdles that it has found itself in, which is still impeding its ability to acquire quality talent. The issues surrounding the workplace and many problems are now returning to haunt them.

Watch What’s Trending Now!

Moreover, recent filing information also highlighted an important bit about three major titles bringing a major portion of the revenue, titles like Call of Duty, Candy Crush, and WarCraft together contributing to 82% of all sales.

Also Read: Nintendo Switch vs Steam Deck: How the Japanese Giant Could Finally Face Real Competition In 2022

ADVERTISEMENT

The report stated that the franchise model has been quite successful and the success of their three major franchises ride on the success of this model.

“We follow a franchise model and a significant portion of our revenue has historically been derived from based on a relatively small number of popular franchises. These products are also responsible for a disproportionately high percentage of our profits. For example, in 2021, revenues associated with Call of Duty, Candy Crush, and Warcraft, collectively accounted for approximately 82% of our net revenues.”

ADVERTISEMENT

Call of Duty should let go of the annual release model and focus on quality

The modern-day era of gaming is suffering from the disease of lackluster releases, and it is mainly because of half-baked titles. This problem has continued to present itself every step of the way, resulting in dramatically horrendous reception. But, Call of Duty’s problems aren’t just limited to just that. Activision has a habit of producing similar titles on an annual basis without adding significant changes.

ADVERTISEMENT

Read Top Stories First From EssentiallySports

Click here and check box next to EssentiallySports

Also Read: Fans Lose Their Minds As Ninja Strikes Popular Kim Kardashian Pose To Announce His Latest Deal – “WT* Am I Seeing?”

article-image

ADVERTISEMENT

Watch this story Why is GTA San Andreas so Good?

Top Stories

Update Announced on Josh Allen’s Bills Staying Near Brown University Amid Tragic Incident

Michigan Football Receives Disappointing Kenny Dillingham News on Saturday

Forced to Leave FOX, Cowboys Legend Troy Aikman Says ESPN Is Like ‘U.S. Government’ & Clearly Distinguishes the Two Networks

Army vs Navy: Why is U.S. President Donald Trump Attending the Game?

Who are Fernando Mendoza’s Parents? All about Elsa Mendoza and Fernando Mendoza

$250M Michigan Booster Reveals More to Sherrone Moore Saga After Paige Shiver Confirms Police Visit

This strategy only hurts the franchise and greatly dampens the gaming experience due to repetition. Each new title needs to bring in a certain innovation.

ADVERTISEMENT

The yearly releases also ruin the life-cycle of their own games, which can impact sales as well. These titles need to have a lifecycle of at least a couple of years before rolling out the next iteration. This will give sufficient time to the studio to work on the titles and even allow them to churn out innovative content.

ADVERTISEMENT

ADVERTISEMENT

ADVERTISEMENT